NBP Rules and Regulations

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PLAYING RULES AND PROCEDURES


All games will be played by the official high school rulebook standards
6U and 8U rules will be lenient according to players knowledge of play.
Depending on the score, player knowledge rules will depend on referee discretion.
  • 1.1. The Official High School Basketball Rules published by the National Federation of State High School Associations govern the youth basketball program, unless otherwise stated in these rules.
  • 1.2. General Rules:
  • 1.2.1. Each new game starts with one jump ball at the beginning of the game.
  • 1.2.2. The possession arrow determines the all other possessions.
  • 1.2.3. The game consists of two 20-minute halves (running clock). 8 years old and under will play 4 – 8 minute quarters (running time)
  • 1.2.4. During the last two minutes of the second half, the clock stops on the whistle.
  • 8 years old and under, , the clock stops on the whistle last minute of the game.
  • 1.2.5. Each team is allowed (2) time-outs per half.
  • 1.2.6. Each team can commit six (6) fouls per half, on the seventh (7th) team foul, the player.
  • fouled shall shoot a free throw (each half). Double bonus (two free throws) is awarded on the 10th team foul per half.
  • 1.2.7. The free-throw line is 12 inches closer to the basket for the 2nd & 3rd Grade Div. (8 & under)
  • 1.3. Technical Fouls:
  • 1.3.1. Technical fouls can be assessed against a team by the game’s official for any number of reasons, including unsportsman-like conduct by players and/or coaches .
  • 1.3.2. Any technical foul assessed against one team can result in the other team awarded two (2) free throws and a subsequent in bounding of the ball. 1.3.3. Coaches and/or players receiving two technical fouls in a game are automatically ejected from the remainder of the game and further suspended from participating in the next scheduled game.
  • 1.3.4. Any team receiving three (3) technical fouls will automatically forfeit the game regardless of the score.
  • 1.4. Tie Games (Regular Season Games): 1.4.1. An overtime game will consist of a two-minute period with a stopped clock.
  • 1.4.2. Each team is awarded one time out.
  • 1.4.3. Overtime will continue until one team wins.
  • 1.4.4. A full-court press is permitted during the overtime period if applicable.
  • 1.5. Tie Games (Playoff Games):
  • 1.5.1. Overtime periods consists of a (2) minute period with a stopped clock.
  • 1.5.2. The 2-minute overtime period is continued until one team wins.
  • 1.5.3. A full-court press is allowed during each overtime period.
  • 1.6. Player Substitution:
  • 1.6.1. In every game, each player must participate no less than 15 minutes.
  • 1.6.2. All players are required to sit out five consecutive minutes before the 10-minute mark of the second half.
  • 1.6.3. Coaches select and report to the scorekeeper the names of the starting players (“S”) and the non-starting players (“NS”)
  • 1.6.4. With seven players (7) or fewer in attendance, coach will assign the players numbers 1 through the number of players. And will substitute accordingly, 1 through 5 starts the game, At the 15 minute mark 6, 7, 1,2,3, will enter the game this will continue the entire game.
  • 1.6.5. Coaches comply to the following substitution pattern: 20—15—10—5—0 (1st half) 20—15—10—5—0 (2nd half) S NS S NS NS S OPEN
  • 1.6.6. All designated five starting players (“S”) enter the game at the 20-minute mark of the first half and play five minutes. Starters re-enter the game at the ten-minute mark of the first half and play five minutes. In the second half of the game, starters enter the game at the 15-minute mark and play five minutes.
  • 1.6.7. All designated nonstarters (“NS”) enter the game at the 15-minute mark of the first half and play five minutes. Subs re-enter the game at the five-minute mark of the first half and play until the end of the half. In the second half of the game, subs enter the game at the 20-minute mark and play five minutes .
  • 1.6.8. Free substitution is allowed at the 10-minute mark of the second half.
  • 1.6.9. Substitutions are allowed anytime a player is ill, injured, or in foul trouble (three fouls).
  • 1.7. Special restriction with four (4) players available:
  • 1.7.1. A team must have at least four (4) players in order to start a game.
  • 1.7.2. Any team may finish the game with less than five players if players have fouled out. The league permits the last player that fouled out to play the remainder of the game. However, a foul committed by that player automatically results in the opposing team player shooting two (2) free throws and possession of the ball.
  • 1.8. Playing on defense:
  • 1.8.1. Zone defense is permitted in all divisions.
  • 1.8.2. Full-Court Press is allowed:
  • 1.8.2.1. 8 years old & under Division – last 2 min. of second half.
  • 1.8.2.2. 10 years old & under Division – last 10 min. of second half.
  • 1.8.2.3. 12 years old & under Division – last 20 min. of second half. 1.8.2.4. 14/15 years old Division – during the entire game.
  • 1.8.3. The team leading by more than 15 points is not being allowed to implement a full court press. (20 pts. for high school). The first violation results in a warning and the second violation results in a technical foul and two free throws awarded to the opposing team.
  • 1.8.4. Time permitted in the key “in the paint”:
  • 1.8.4.1. 3rd -6th Grade Division – five (5) seconds. NOTE: This is a judgement call by the refs.

    Not a strict black/white call.

    1.8.4.2. 10 – 14/15 year old Divisions – three (3) seconds.

    1. SPECIAL DIVISION RULES FOR Kindergarten and COED 1-2 DIVISION

    2.1. The Kindergarten and the 1-2 Coed Div. use a youth size ball (28.5”) in the game and at practices.
  • 2.2. Grades 1-2: A defensive player may not pick up an offensive player until the offensive player enters the crosses over the 3-point circle. Kindergarten: A defensive player may not pick up an offensive player until the offensive player enters the key.
  • 2.3. A player may only steal the ball on a pass or loose ball situation. Until rule 2.2 has been established.
  • 2.4. The basketball rims are adjusted to 8 -8.5 ft. approx.
  • 2.5. A full court press is not permitted at any time. You can play defense the last 1 minute of the game. Also 10 sec. to get the ball to the frontcourt.
  • 2.6. The free throw line is established by the referee.
  • 2.7. The three or five second rule in the key does not apply.
  • 2.8. Individual scores are not kept.
  • 2.9. The playing time is 4-8 minute quarters, running halves.
  • 2.10. The head coach is allowed on the court and is positioned on the opposite side of the court from the trail official to stay out of the way.
    Rule’s Quick Reference Guide
    Time Outs: 2 per half (no carry-overs) Clock Stoppage:
  • Last 2 minutes of second half. Exception is a 15 point lead or greater in the second half.
    Substitution Rules for Rec League Only:
    First Half: At the 15, 10 and 5 minute mark all bench players must enter.
  • Second Half: Non starters must start the second half.
  • At the 15 minute mark of the second half starters must enter the game Free substitution at the 10 minute mark of the second half to the end of the game.
  • All players are required to sit out five consecutive minutes before the 10-minute mark of the second half.
  • (Neighborhood Basketball League Rules )
  • Foul Outs:
  • Player foul-out of the game on their 5th personal 8 and under cannot foul out.